#version 430 
layout(location= 1) uniform mat4 Mmatrix;

layout(location= 0) in vec4 pos;
layout(location= 1) in vec2 texCoord;

out vec4 v_color;
out vec2 v_texCoord;

void main()
{
	gl_Position = Mmatrix*pos;
	v_texCoord = texCoord;
}
